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Texturepacker custom property12/23/2023 ![]() If you want to get beta version until official release please, send me PM with your purchase invoice numer. If you have some proposition to implement in this editor, I'll be glad to hear them. Here is screenshot of completed first part ( Editor window to view project imported atlases.) * Animation settings like (Loop, PlayOnStart, ect.) Painting 2 'Forest' - Forest Background by ansimuz. You can find the original images at the next links: Painting 1 'River' - Top Down River - Shooter Environment by ansimuz. * Drag and drop texture from atlas to animation All the sample paintings in the resource pack are created from art released under CC0 license by ansimuz. * Editor window to view Texture Packer sprite animations on stage. * Editor window to view project imported atlases. So next step will be crate Sprite Animation Editor. It's literally few clicks.īut the animation part of extension is steel has no custom editor. I just want to share few thoughts about upcoming update.Īfter last update with contains TPHelper and TPAssetsProcessor it's really easy to assign texture from atlas to your game object. TexturePacker To Unity Tutorial Part 1 (Creating atlas and import to the engine) Here is few tutorial videos to get started quick You can find more information in this Tutorial Whole this scene with almost 100 objects and 50 animations has only 1 Draw Call. ![]() * can be used with any GUI system for UnityĪuto generated UV's for meshes + on mesh animation * Play any number of animations in a single draw call. * Supporting Texture Packer rotation, trim, crop * Asset Processor for auto atlases detection ![]() It has solution for sprite animation and can be used with any meshes. This is package will help you to use Atlases made in Texture Packer in your game. Full Version | Free Version | Documentation ![]()
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